Added delta time for ball movement
parent
deddb6ae98
commit
42b982c6c4
10
main.c
10
main.c
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@ -78,7 +78,7 @@ void BallChangeVelocity(Ball *ball, Vector2 force) {
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ball->velocity = Vector2Multiply(ball->velocity, BALL_VELOCITY);
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ball->velocity = Vector2Multiply(ball->velocity, BALL_VELOCITY);
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}
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}
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void BallMove(Ball *ball, Player *player) {
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void BallMove(Ball *ball, Player *player, float delta_time) {
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bool isColliding = CheckCollisionRecs(player->shape, ball->shape);
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bool isColliding = CheckCollisionRecs(player->shape, ball->shape);
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if (ball->shape.x < 0 || ball->shape.x + BALL_RADIUS > VIRTUAL_WIDTH) {
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if (ball->shape.x < 0 || ball->shape.x + BALL_RADIUS > VIRTUAL_WIDTH) {
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@ -125,8 +125,8 @@ void BallMove(Ball *ball, Player *player) {
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ball->velocityMultiplier = 0.5f;
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ball->velocityMultiplier = 0.5f;
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}
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}
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ball->shape.x += ball->velocity.x * ball->velocityMultiplier;
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ball->shape.x += 50 * ball->velocity.x * ball->velocityMultiplier * delta_time;
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ball->shape.y += ball->velocity.y * ball->velocityMultiplier;
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ball->shape.y += 50 * ball->velocity.y * ball->velocityMultiplier * delta_time;
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}
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}
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int main() {
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int main() {
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@ -169,6 +169,8 @@ int main() {
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int brokenBlocks = 0;
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int brokenBlocks = 0;
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while (!WindowShouldClose()) {
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while (!WindowShouldClose()) {
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float dt = GetFrameTime();
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if (IsKeyDown(KEY_R)) {
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if (IsKeyDown(KEY_R)) {
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BallReset(&ball);
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BallReset(&ball);
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BlocksReset(blocks);
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BlocksReset(blocks);
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@ -179,7 +181,7 @@ int main() {
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DisableCursor();
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DisableCursor();
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BallMove(&ball, &player);
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BallMove(&ball, &player, dt);
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BeginTextureMode(RENDER_TEXTURE);
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BeginTextureMode(RENDER_TEXTURE);
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{
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{
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