gamo-gd/controller/text_shader.tres

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[gd_resource type="ShaderMaterial" load_steps=3 format=3 uid="uid://crnhvx5xfqmj7"]
[sub_resource type="VisualShaderNodeColorParameter" id="VisualShaderNodeColorParameter_i05ah"]
parameter_name = "TextColor"
qualifier = 2
default_value_enabled = true
[sub_resource type="VisualShader" id="VisualShader_6fe4d"]
code = "shader_type canvas_item;
render_mode blend_mix;
instance uniform vec4 TextColor : source_color = vec4(1.000000, 1.000000, 1.000000, 1.000000);
void vertex() {
// ColorParameter:2
vec4 n_out2p0 = TextColor;
// Output:0
COLOR.rgb = vec3(n_out2p0.xyz);
}
"
mode = 1
flags/light_only = false
nodes/vertex/2/node = SubResource("VisualShaderNodeColorParameter_i05ah")
nodes/vertex/2/position = Vector2(-40, 140)
nodes/vertex/connections = PackedInt32Array(2, 0, 0, 2)
[resource]
shader = SubResource("VisualShader_6fe4d")