Setting text color via config
parent
1c892e4aa9
commit
0b7720cad6
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@ -16,5 +16,9 @@ func _ready() -> void:
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self.label_node.text = self.label
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else:
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self.label_node.text = ""
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var text_color: Color = Config.text_color.value
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self.label_node.add_theme_color_override("default_color", text_color)
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assert(self.input_code, "Missing input code for %s" % self.name)
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assert(InputMap.has_action(self.input_code), "Invalid input code for %s" % self.name)
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@ -8,7 +8,6 @@ offset_bottom = 96.0
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pivot_offset = Vector2(48, 48)
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color = Color(0.164706, 0.164706, 0.164706, 1)
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script = ExtResource("2_t8ak6")
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input_code = null
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[node name="Label" type="RichTextLabel" parent="."]
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layout_mode = 1
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@ -24,6 +24,10 @@ func _ready() -> void:
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(self.get_theme_stylebox("background") as StyleBoxFlat).border_color = bg_color
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(self.get_theme_stylebox("fill") as StyleBoxFlat).bg_color = fill_color
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var text_color: Color = Config.text_color.value
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self.label_node.add_theme_color_override("default_color", text_color)
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self.progress_label.add_theme_color_override("default_color", text_color)
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func _process(_delta: float) -> void:
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if !Engine.is_editor_hint() && Config.buttons_labels.value:
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self.progress_label.text = "%s%%" % str(self.value * 100.0)
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@ -10,8 +10,11 @@ config_version=5
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[application]
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config/name="gamo-gd"
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config/name="gamo"
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config/description="local gamepad tester"
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config/version="1.0.0"
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run/main_scene="uid://c7bwo3h0leip4"
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config/use_custom_user_dir=true
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config/features=PackedStringArray("4.5", "GL Compatibility")
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run/max_fps=24
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run/low_processor_mode=true
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@ -39,6 +42,8 @@ window/size/viewport_width=1280
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window/size/viewport_height=720
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window/size/borderless=true
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window/size/transparent=true
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window/size/window_width_override=640
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window/size/window_height_override=360
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window/stretch/mode="canvas_items"
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window/stretch/aspect="expand"
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window/per_pixel_transparency/allowed=true
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