Added a README and rumble tests
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# gamo
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local gamepad tester
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original TUI app here: [https://git.pixelatedw.xyz/wynd/gamo](https://git.pixelatedw.xyz/wynd/gamo)
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## why ?
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there's nothing particularly fancy about this and it does what it says, allows the user to test their gamepad
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made with godot because I couldn't be bothered with any GUI toolkits out there
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it uses a custom exporting template to cut down its size by more than half
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compared with the original TUI version it is huge coming at around 32MB (about 17 times more) and it consumes about 26 times more RAM (~130MB)
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however it comes with a bunch of benefits such as a much nicer layout, button images, transparency and an overall (very subjecitve) nicer UX/DX
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## controls
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- `v` to start a rumble test (weak default)
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- `shift` toggle between rumble modes (weak/strong)
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## config
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this app comes with a config found in:
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- Linux: `~/.local/share/gamo/config.cfg`
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## credits
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icons are from kenney's input prompt collection: [https://www.kenney.nl/assets/input-prompts](https://www.kenney.nl/assets/input-prompts)
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@ -3,6 +3,7 @@ extends Control
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@onready var device_name: RichTextLabel = $Device
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var _has_joy := false
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var _weak_rumble := true
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func _ready() -> void:
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if Input.get_connected_joypads().size() > 0:
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@ -18,3 +19,9 @@ func _process(_delta: float) -> void:
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if Input.get_connected_joypads().size() <= 0:
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self.device_name.text = WyHelper.NO_DEVICE
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self._has_joy = false
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func _input(event: InputEvent) -> void:
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if event.is_action_pressed("toggle_rumble_mode"):
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self._weak_rumble = !self._weak_rumble
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elif event.is_action_pressed("rumble_test"):
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Input.start_joy_vibration(0, 1.0 if self._weak_rumble else 0.0, 1.0 if !self._weak_rumble else 0.0, 1)
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@ -116,6 +116,16 @@ l1={
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"events": [Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":9,"pressure":0.0,"pressed":false,"script":null)
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]
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}
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rumble_test={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":86,"physical_keycode":0,"key_label":0,"unicode":118,"location":0,"echo":false,"script":null)
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]
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}
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toggle_rumble_mode={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194325,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
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]
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}
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[rendering]
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