[gd_resource type="ShaderMaterial" load_steps=3 format=3 uid="uid://crnhvx5xfqmj7"] [sub_resource type="VisualShaderNodeColorParameter" id="VisualShaderNodeColorParameter_i05ah"] parameter_name = "TextColor" qualifier = 2 default_value_enabled = true [sub_resource type="VisualShader" id="VisualShader_6fe4d"] code = "shader_type canvas_item; render_mode blend_mix; instance uniform vec4 TextColor : source_color = vec4(1.000000, 1.000000, 1.000000, 1.000000); void vertex() { // ColorParameter:2 vec4 n_out2p0 = TextColor; // Output:0 COLOR.rgb = vec3(n_out2p0.xyz); } " mode = 1 flags/light_only = false nodes/vertex/2/node = SubResource("VisualShaderNodeColorParameter_i05ah") nodes/vertex/2/position = Vector2(-40, 140) nodes/vertex/connections = PackedInt32Array(2, 0, 0, 2) [resource] shader = SubResource("VisualShader_6fe4d")