@tool class_name ControllerTrigger extends ProgressBar @onready var label_node: RichTextLabel = $Label @onready var progress_label: RichTextLabel = $ProgressLabel @export var input_axis: JoyAxis @export var label: String: set(val): label = val if Engine.is_editor_hint() && self.label_node != null: self.label_node.text = label func _ready() -> void: self.label_node.text = self.label func _process(_delta: float) -> void: self.progress_label.text = "%s%%" % str(self.value * 100.0)