gamo-gd/controller/trigger/trigger_button.gd

20 lines
497 B
GDScript

@tool
class_name ControllerTrigger
extends ProgressBar
@onready var label_node: RichTextLabel = $Label
@onready var progress_label: RichTextLabel = $ProgressLabel
@export var input_axis: JoyAxis
@export var label: String:
set(val):
label = val
if Engine.is_editor_hint() && self.label_node != null:
self.label_node.text = label
func _ready() -> void:
self.label_node.text = self.label
func _process(_delta: float) -> void:
self.progress_label.text = "%s%%" % str(self.value * 100.0)