<tr>
	<td class="slot-h">{{ y }}</td>
	{% for x in 1..board.get_size().0 + 1 %}
		{% let ability = board.get_ability_at(x, y) %}
		{% match ability %}
			{% when Some with (val) %}
			<td colspan="1" class="{{ val.get_slot_details(board) }}">
				<div
					class="slot tooltip-wrapper"
					{% if val.tip.is_some() %}style="cursor: help"{% endif %}
				>
					<span>{{ val.name }}</span>
					{% match val.type %}
						{% when AbilityType::Checkpoint %}
						<br />
						<span>{{ val.price }}</span>
						{% when _ %}
					{% endmatch %}

					{% if val.tip.is_some() %}
						<div class="tooltip">{{ val.tip() }}</div>
						<div class="help"></div>
					{% endif %}
				</div>

				<div class="path"></div>
			</td>
			{% when None %}
			<td colspan="1"></td>
		{% endmatch %}
	{% endfor %}
</tr>
