use std::{collections::HashMap, fmt::Display}; use serde::Deserialize; use super::enemy::{Enemy, EnemyDrop}; #[derive(Debug, Clone, Deserialize, PartialEq, Eq, PartialOrd, Ord)] pub struct MaterialDetails { pub category: String, pub kind: MaterialKind, } #[derive(Debug, Clone, Deserialize, PartialEq, Eq, Hash, PartialOrd, Ord)] #[serde(rename_all = "lowercase")] pub enum MaterialKind { Shard, Stone, Gem, Crystal, } impl Display for MaterialKind { fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result { match self { MaterialKind::Shard => f.write_str("shard"), MaterialKind::Stone => f.write_str("stone"), MaterialKind::Gem => f.write_str("gem"), MaterialKind::Crystal => f.write_str("crystal"), } } } #[derive(Debug, PartialEq, Eq)] pub struct MaterialDrops { pub name: String, pub icon: String, pub category: String, pub kind: MaterialKind, pub drops: Vec, } impl PartialOrd for MaterialDrops { fn partial_cmp(&self, other: &Self) -> Option { if self.category.cmp(&other.category) == std::cmp::Ordering::Equal { return Some(self.kind.cmp(&other.kind)); } Some(self.category.cmp(&other.category)) } } impl MaterialDrops { pub fn new(enemies: Vec) -> Vec { let mut mat_map = HashMap::<(String, MaterialKind), MaterialDrops>::new(); for enemy in enemies { for drop in &enemy.drops { let Some(material) = &drop.material else { continue; }; let key = (material.category.clone(), material.kind.clone()); mat_map .entry(key) .and_modify(|d| d.drops.push(drop.clone())) .or_insert(MaterialDrops { name: drop.name.to_string(), icon: "".to_string(), category: material.category.clone(), kind: material.kind.clone(), drops: vec![drop.clone()], }); } } let mut values: Vec = mat_map.into_values().collect(); values.sort_by(|a, b| a.partial_cmp(b).unwrap()); values } pub fn drops(&self, kind: &str) -> Vec<&EnemyDrop> { match kind { "shard" => self.get_drop_kind(MaterialKind::Shard), "stone" => self.get_drop_kind(MaterialKind::Stone), "gem" => self.get_drop_kind(MaterialKind::Gem), "crystal" => self.get_drop_kind(MaterialKind::Crystal), _ => vec![], } } fn get_drop_kind(&self, kind: MaterialKind) -> Vec<&EnemyDrop> { self.drops .iter() .filter(|d| d.material.as_ref().map(|m| m.kind == kind).unwrap_or(false)) .collect::>() } }