use std::sync::OnceLock; use askama::Template; use blake3::Hash; use crate::{ RuntimeModule, common::{enemy::Enemy, materials::MaterialDrops}, create_file, create_hashes, }; const MATERIAL_KINDS: &[&str] = &[ "lucid", "spirit", "power", "blaze", "frost", "thunder", "shiny", "bright", "mystery", "gale", "mythril", ]; const DROPS_PATH: &str = "./input/kh1/drops"; const ENEMIES_PATH: &str = "./input/kh1/enemies"; static JS_HASH: OnceLock = OnceLock::new(); #[derive(Template)] #[template(path = "pages/kh1/drops.html")] struct DropsTemplate { pub drops: Vec, } pub struct Module; impl RuntimeModule for Module { fn start_module() { tracing::info!("Loading enemy data from {}", ENEMIES_PATH); let enemies = Enemy::import(ENEMIES_PATH); tracing::info!("Loading enemy drops data from {}", DROPS_PATH); let drops = MaterialDrops::new(enemies); tracing::info!("Generating the KH1 drops template"); let drops_template = DropsTemplate { drops }; create_file("./out/kh1", "drops", drops_template.render().unwrap()).unwrap(); } fn get_js_hash() -> String { JS_HASH.get_or_init(|| create_hashes("kh1")).to_string() } }