khguide/src/kh3.rs

88 lines
2.8 KiB
Rust

use askama::Template;
use food::Recipes;
use ingredient::Ingredient;
use pro_codes::{ProCode, ProCodeFight, ProCodeFights, ProCodes};
use crate::{
RuntimeModule,
common::{Game, drops::Drops, enemy::Enemy},
create_file,
};
mod food;
mod ingredient;
mod pro_codes;
const ENEMIES_PATH: &str = "./input/kh3/enemies";
const RECIPES_PATH: &str = "./input/kh3/recipes.toml";
const INGREDIENTS_PATH: &str = "./input/kh3/ingredients";
const PRO_CODES_PATH: &str = "./input/kh3/pro-codes/codes.toml";
const PRO_CODE_FIGHTS_PATH: &str = "./input/kh3/pro-codes/fights.toml";
#[derive(Template)]
#[template(path = "pages/kh3/drops.html")]
struct DropsTemplate {
pub data: Drops,
}
#[derive(Template)]
#[template(path = "pages/kh3/food-sim.html")]
struct RecipesTemplate {
pub recipes: Recipes,
}
#[derive(Template)]
#[template(path = "pages/kh3/ingredients.html")]
struct IngredientsTemplate {
pub ingredients: Vec<Ingredient>,
}
#[derive(Template)]
#[template(path = "pages/kh3/pro-codes-sim.html")]
struct ProCodesTemplate {
pub pro_codes: Vec<ProCode>,
pub fights: Vec<ProCodeFight>,
}
pub struct Module;
impl RuntimeModule for Module {
fn start_module() {
tracing::info!("Loading KH3 enemy data from {}", ENEMIES_PATH);
let enemies = Enemy::import(ENEMIES_PATH);
let drops = Drops::new(Game::Kh3, enemies);
tracing::info!("Loading KH3 ingredients data from {}", ENEMIES_PATH);
let ingredients = Ingredient::import(INGREDIENTS_PATH);
tracing::info!("Loading KH3 recipes data from {}", RECIPES_PATH);
let recipes_str = std::fs::read_to_string(RECIPES_PATH).unwrap();
let recipes = toml::from_str::<Recipes>(&recipes_str).unwrap();
tracing::info!("Loading KH3 pro codes data from {}", PRO_CODES_PATH);
let pro_codes_str = std::fs::read_to_string(PRO_CODES_PATH).unwrap();
let pro_codes = toml::from_str::<ProCodes>(&pro_codes_str).unwrap();
let pro_code_fights_str = std::fs::read_to_string(PRO_CODE_FIGHTS_PATH).unwrap();
let pro_code_fights = toml::from_str::<ProCodeFights>(&pro_code_fights_str).unwrap();
tracing::info!("Generating KH3 drops template");
let drops_template = DropsTemplate { data: drops };
create_file("./out/kh3", "drops", drops_template).unwrap();
tracing::info!("Generating KH3 ingredients template");
let ingredients_template = IngredientsTemplate { ingredients };
create_file("./out/kh3", "ingredients", ingredients_template).unwrap();
tracing::info!("Generating KH3 recipes template");
let food_template = RecipesTemplate { recipes };
create_file("./out/kh3", "food-sim", food_template).unwrap();
tracing::info!("Generating KH3 pro codes template");
let pro_codes_template = ProCodesTemplate {
pro_codes: pro_codes.codes,
fights: pro_code_fights.fights,
};
create_file("./out/kh3", "pro-codes-sim", pro_codes_template).unwrap();
}
}