use app::App; use winit::event_loop::{ControlFlow, EventLoop}; pub mod app; pub mod state; pub mod texture; pub mod vertex; pub fn capture() -> anyhow::Result<()> { let event_loop = EventLoop::new()?; event_loop.set_control_flow(ControlFlow::Wait); let mut app = App::default(); event_loop.run_app(&mut app)?; Ok(()) }